12. Icebreakers
Icebreakers Header
Icebreakers
L1 11 Icebreakers
Icebreakers Summary
If your Sprint team hasn’t worked together before, it’s a good idea to spend a little bit of time getting the group comfortable with each other. At a minimum, this means that each member should know every other member’s name and role.
It can also be beneficial to do a quick icebreaker exercise, although you won’t want to spend too much time on this -- no more than 20 minutes. These are short exercises designed to get people to open up and connect with others. Two quick icebreakers you can use are:
- Two truths and a lie - each team member introduces themselves and includes three facts about themselves. Two of them are true and one is false. The team must figure out which one is false.
- Superpower - each team member introduces themselves along with the superpower that they are bringing to the team
Planning a Design Sprint Quiz
SOLUTION:
FalseSuperpower
QUESTION: Introduce yourself to the sprint team
Introduce yourself to the team and tell us the superpower you will bring to the Design Sprint.
ANSWER:
Glad to have you on the team!
Two Truths and a Lie
QUESTION: Introduce yourself to the sprint team
Write your introduction and include two truths and a lie about yourself.
ANSWER:
Make sure that you included your role!
Resources